Case Study

Case Study

Level Up

Level Up

Habit Tracker App

Habit Tracker App

Build better habits, one day at a time.

Build better habits, one day at a time.

Role

Role

Role

Lead Product Designer

Lead Product Designer

Lead Product Designer

Tools

Tools

Tools

Figma, Framer

Figma, Framer

Figma, Framer

Timeline

Timeline

Timeline

5 Day Sprint

5 Day Sprint

5 Day Sprint

Type

Type

Type

Case Study

Case Study

Case Study

Level Up is a simple, game-inspired habit tracker. Designed to help users build better habits without the pressure of perfection. Instead of punishing missed days, Level Up celebrates progress, small wins, and long-term consistency.

Level Up is a simple, game-inspired habit tracker. Designed to help users build better habits without the pressure of perfection. Instead of punishing missed days, Level Up celebrates progress, small wins, and long-term consistency.

Level Up is a simple, game-inspired habit tracker.

Designed to help users build better habits without the pressure of perfection. Instead of punishing missed days, Level Up celebrates progress, small wins, and long-term consistency.

The Problem

The Problem

Habit trackers are broken.

Habit trackers are broken.

Habit trackers are broken.

Many habit trackers overwhelm users with too many features, rigid streak systems, and high cognitive effort. This often leads to discouragement, drop-off, or feeling "punished" for not being perfect.

Problem insights that shaped our direction...

01

Too many features create decision fatigue and overwhelm

02

Rigid streak systems create guilt when days are missed

03

High cognitive effort leads to discouragement and drop-off

04

Users feel "punished" for not being perfect

Goals

Progress over perfection.

Progress over perfection.

Progress over perfection.

01

01

Simple & Friendly

Create a simple, friendly habit tracker that feels like a game, not a chore.

02

02

Consistency Over Perfection

Encourage consistency without perfectionism. Small wins build lasting momentum.

03

03

Delightful Progress

Use small wins, progress indicators, and delightful moments to build momentum.

04

04

One-Tap Logging

Reduce cognitive effort with a one-tap logging flow. Focus on progress over punishment.

Research

Key patterns & insights

Key patterns & insights

Key patterns & insights

To understand habit-building behaviors, I conducted 5 remote user interviews and a 10-person survey. Participants were busy professionals (ages 25–35) who had trialed at least one habit-tracking app.

Users wanted simplicity

One-tap daily check-ins were preferred over multi-step flows.

Gamification helped

Badges, progress bars, and streak-free rewards kept motivation high.

Missed days were emotional

People described guilt, shame, and "falling off the wagon."

Flexibility mattered

Users wanted a system that met them where they were, not one that punished them.

Persona

Designing for the imperfect human.

Designing for the imperfect human.

Based on the research discovery, I created a persona to represent the user. Level Up meets Jordan where they are, motivated but overwhelmed. Instead of punishing missed days, it celebrates effort and progress.

Jordan, 28

Marketing Specialist

Works full-time, juggles side projects, often starts new habits or routines but struggles to maintain consistency. Motivated but overwhelmed.

Goals

  • Build routines that support mental clarity and focus

  • Improve consistency in daily habits like reading, exercising, or journaling

  • Feel accomplished without needing everything to be perfect

Frustrations

  • Gets discouraged when a streak is broken

  • Overthinks productivity tools and ends up abandoning them

  • Feels like their potential is limited by perfectionism and distraction

Motivators

  • Visual progress and rewards

  • Gamified experiences that feel fun and low-pressure

  • Flexibility without guilt

solution

Four pillars of a progress-first experience.

Four pillars of a progress-first experience.

Research made one thing clear — users weren't just frustrated with complexity, they needed encouragement, flexibility, and momentum. Level Up delivers a progress-first experience through four pillars.

How might we design a habit-building experience that...

How might we design a habit-building experience that...

  • Encourages progress

  • Reduces guilt

  • Motivates busy users to return daily, even after missed days

1

Friendly Visual Progress

A welcoming design with soft colors reduces anxiety while highlighting forward movement.

Impact: Users feel calm, not judged.

2

Micro-Rewards & Levels

Confetti pops, badges, and level-ups celebrate milestones.

Impact: Motivation through positive reinforcement.

3

Flexible Habit Logging

Users can add as many habits as they want with full control.

Impact: User feels in control and empowered.

4

No-Penalty Streak System

Missed days don't reset progress; recovery paths encourage users to continue.

Impact: Reduced shame, improved retention.

Design Flows

Four flows. One seamless journey.

Four flows. One seamless journey.

To bring Level Up to life, I mapped 4 core flows to showcase the user journey: Onboarding, Dashboard, Add Habit, Progress / Profile.

Onboarding

Dashboard

Add Habit

Progress / Profile

Allows users to create an account or log in to their existing one.

Onboarding

Dashboard

Add Habit

Progress / Profile

Allows users to create an account or log in to their existing one.

Onboarding

Dashboard

Add Habit

Progress / Profile

Allows users to create an account or log in to their existing one.

Final Prototype

Polished, positive, and effortless.

Polished, positive, and effortless.

Polished, positive, and effortless.

After defining the core flows, I created a polished high-fidelity prototype that emphasizes clarity, positivity, and effortless progress.

Delightful micro-interactions (confetti, badge pops)

Simple one-tap logging for daily habits

Positive reinforcement through levels and rewards

Clean UI with friendly illustrations

Game-inspired layout that feels fun, not stressful

Outcomes & Reflections

What I learned.

What I learned.

Outcomes

  • Users reported feeling less pressure and more motivation

  • One-tap flows significantly reduced friction

  • Positive reinforcement increased return visits

  • The streak-free XP model made the experience feel safe and flexible

Outcomes

  • Users reported feeling less pressure and more motivation

  • One-tap flows significantly reduced friction

  • Positive reinforcement increased return visits

  • The streak-free XP model made the experience feel safe and flexible

Outcomes

  • Users reported feeling less pressure and more motivation

  • One-tap flows significantly reduced friction

  • Positive reinforcement increased return visits

  • The streak-free XP model made the experience feel safe and flexible

Reflections

  • Simplicity matters more than clever features

  • Emotional design (tone, animations, feedback) drives motivation

  • Designing for imperfect humans creates more inclusive experiences

Reflections

  • Simplicity matters more than clever features

  • Emotional design (tone, animations, feedback) drives motivation

  • Designing for imperfect humans creates more inclusive experiences

Reflections

  • Simplicity matters more than clever features

  • Emotional design (tone, animations, feedback) drives motivation

  • Designing for imperfect humans creates more inclusive experiences

Thank you for reading

Let's work together.

Let's work together.